Stanislav Poritskiy
PLURALSIGHT AUTHOR
Stas Poritskiy is a talented CG artist, who works as a Technical Director at Hemogoblin studio on “L5” project. His capabilities include designing pipe-line delivery systems used for game and film art production, commercial level renderings, and visual effects. In a production environment, Stas uses Maya, 3D Studio Max, Realflow, MEL and C++ to properly utilize all available resources and accurately coordinate the team to meet the project's demands. Outside of studio life, Stas is teaching at the International Academy of Design and Technology, as well as working on freelance projects.
Courses Authored
8
Topics Authored
Creative Professional
Total Ratings
13
Avg Course Ratings
3.8
Courses by Stanislav
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CourseQuickly Rendering Architectural Visualizations in Maya and Maxwell RenderRETIREDAdvanced1h 59mJul 31, 2021
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CourseRendering Interiors in 3ds Max and Maxwell RenderRETIREDAdvanced1h 43mAug 15, 2019
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CourseCreating a Stylized Set Element for Games in MayaRETIREDIntermediate7h 47mJul 09, 2019
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CourseAutomotive Texturing and Rendering in Maya and Maxwell RenderRETIREDAdvanced5h 15mFeb 28, 2019
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CourseModeling a Detailed Ship in MayaRETIREDAdvanced3h 28mFeb 28, 2019
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CourseHard Surface Modeling Workflows in 3ds MaxRETIREDAdvanced10h 9mFeb 28, 2019
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CourseTexturing Techniques in UVLayout and Maxwell RenderRETIREDAdvanced2h 42mFeb 28, 2019
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CourseCreating an Assault Rifle in MayaRETIREDAdvanced13h 22mSep 26, 2018