Hard Surface Modeling Workflows in 3ds Max
Over the course of this 3ds Max tutorial, we will look at the efficient application of the various modifiers that are available in 3ds Max and how we can use them to speed up a hard surface modeling workflow. Software required: 3ds Max 2012, V-Ray.
What you'll learn
Over the course of this 3ds Max tutorial, we will look at the efficient application of the various modifiers that are available in 3ds Max and how we can use them to speed up a hard surface modeling workflow. Throughout these lessons, we will discover ways of troubleshooting problem topology and learn how to reproduce a 3D model from a perspective reference illustration. By the end of this tutorial, you will have learned efficient modeling workflows in 3ds Max. Software required: 3ds Max 2012, V-Ray.
Table of contents
- Reviewing Our Concept Image 6m
- Setting up Our Environment 11m
- Starting to Shape the Main Body 11m
- Roughing in the Proportions 11m
- Setting up Placeholders for the Wings 12m
- Creating Basic Shapes for the Cockpit 13m
- Developing of a Cockpit Area 11m
- Laying out the Cabin Shape 11m
- Working with the Belly of the Plane 12m
- Defining the Components 12m
- Adjusting Minor Components 12m
- Development of an Underbody Panel 11m
- Refining the Bottom Area and Merging Elements 14m
- Modeling the Engine and Wings Hub 17m
- Refining of the Main Body 14m
- Breaking Down the Main Body Shape into Separate Components 10m
- Creating Additional Panels for the Body 14m
- Troubleshooting Some Topology Issues 11m
- Continuing to Develop the Main Body 12m
- Correcting the Top Panel 10m
- Starting to Refine the Cabin 15m
- Continuing to Refine the Shape of the Cabin 11m
- Separating the Cabin into Panels 10m
- Creating New Elements for the Cabin 11m
- Fitting the Cabin Trim to the Body 11m
- Working with the Top Components of the Cabin 14m
- Creasing the Roof of the Cabin 14m
- Finishing the Cabin Modeling 20m
- Fixing Some Issues That Arose While Modeling the Cabin 9m
- Building Docking Doors 10m
- Modeling the Side Doors for the Loading Dock 12m
- Segmenting the Body of the Shuttle 9m
- Building a Place for the Engine 12m
- Creating the Bottom of the Shuttle 15m
- Finalizing the Engine Compartment 14m
- Starting to Build the Rocket Engine 14m
- Building the Engine Exhaust Section 11m
- Creating Mounts for the Exhaust Section 14m
- Finalizing the Engine Compartment 14m
- Finalizing the Bottom Components 9m
- Finalizing the Side Components 18m
- Creating Inserts for the Smaller Wings 12m
- Creating the Front Fin 16m
- Creating the Rear Fin 20m
- Connecting Two of the Side Wings 12m
- Modifying Objects to Create the Tail Fin 12m
- Recycling Geometry to Create Tail Wings 12m
- Reviewing the Final Model and Making a Few Minor Adjustments 10m
- Bonus Lesson: Showcasing Our Model 13m