
Marc Gilbert
Pluralsight Author
Marc's passion for programming began in the mid 80's on an Apple IIe. He's been able to parlay that passion into a fruitful career; having served in leadership roles both in-house and as a consultant to Fortune 100 firms.
Marc began working with Unity in 2011, releasing RavenToll in 2012 under Frivoloustwist. He's continued working with the engine ever since.
Marc left Corporate America in 2016 to focus solely on game development. His firm, Frivoloustwist is currently engaged in helping to bring one of the best-known IPs in coin-op gaming to the mobile platform.
Topics Authored
Software Development
Creative Professional
Contents Authored
8
Total Ratings
522
Avg Course Ratings
4.7
Courses by Marc
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No labs authored.
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Course
Core TechIntroduction to the Entity Component System in UnityRETIREDCore TechAdvanced
1h 28m 20s
Dec 16, 2022
(25)Course
Core TechSwords and Shovels: Combat SystemRETIREDCore TechIntermediate
1h 44m 11s
Dec 16, 2022
(44)Course
Core TechC# Scripting in Unity: Beyond the BasicsRETIREDCore TechIntermediate
2h 33m 40s
Dec 15, 2022
(79)Course
Core TechC# Scripting in Unity: The Observer PatternRETIREDCore TechBeginner
1h 6m 57s
Dec 12, 2022
(29)Course
Core TechSwords and Shovels: Closing the Loop RETIREDCore TechIntermediate
2h 40m 25s
Dec 08, 2022
(28)Course
Core TechC# Scripting in Unity: Script OptimizationRETIREDCore TechBeginner
49m 40s
Dec 07, 2022
(37)Course
Core TechFinite State Machines in UnityRETIREDCore TechBeginner
57m 11s
Dec 05, 2022
(80)