Swords and Shovels: Closing the Loop
You’ve learned a lot over the Swords and Shovels series of courses. It’s time to put that knowledge to work and have some fun! In this course, you will see how all the previous pieces work in concert by creating a fun and engaging gaming experience.
What you'll learn
Now that you've gone this far in the Swords and Shovels series of courses, it's time to close the loop on key pieces of the game to create a fun and engaging gaming experience!
In this course, Swords and Shovels: Closing the Loop, you will gain the ability to use the systems you’ve learned in the earlier courses, and a few new ones:
- learn how to spawn mobs in waves of increasing difficulty
- discover how to level up your hero
- add feedback with sound and graphical exciters
- explore how to make use of the inventory system with drops and pickup, and close the game loop
Table of contents
Course FAQ
In this course, you will learn how spawn mobs in waves, level up your hero, add feedback, navigate your inventory system, and close the game loop.
Prerequisites for this course are: familiarity with Swords and Shovels, Unity, and C#.
In game development, to close the loop means to complete the cycle of a game with a win or a lose.
It is possible to use C# in Unity with the free version of the software, but it is easier to work with C# in Unity if you have the Pro license.
The core of Unity is written in C++ and most of the editor is C# including some things like the Terrain engine.