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C# Scripting in Unity: Beyond the Basics

In this course, you'll take your C# scripting to the next level by learning solid scripting techniques, tips, and considerations.

Marc Gilbert - Pluralsight course - C# Scripting in Unity: Beyond the Basics
by Marc Gilbert

What you'll learn

Do you love Unity and want to take your scripting skills to the next level? In this course, C# Scripting in Unity: Beyond the Basics, you’ll learn not only how to write cleaner, more efficient code, but you’ll also gain the knowledge and tools you need to add that next great feature to your game.

First, you’ll learn to organize your code, making it cleaner and easier to work with. Next, you’ll explore the types available to you, the flexibility of generics, and powerful features like dictionaries, lists, queues, and coroutines. Finally, you'll gain a deeper understanding of how it all works with an exploration of classes and structs and how these objects communicate with each other using delegates and events.

When you’ve finished this course, you’ll have the skills and understanding of C# in Unity to tackle your game development projects with confidence. Software required: Unity.

Table of contents

About the author

Marc Gilbert - Pluralsight course - C# Scripting in Unity: Beyond the Basics
Marc Gilbert

Marc is an accomplished technologist with extensive experience bringing the best of web, mobile, and traditional architectures to some of the largest firms in the world. Marc brings a unique combination of professionalism and passion to every venture and there are few things he's more passionate about than game development.

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