
Todd Palamar
Pluralsight Author
Todd Palamar has worked in the computer animation industry for 23-years. His career started at a young age doing traditional special effects work on several direct to video movies. He later transitioned from film to games, working on numerous video games, including Sega of Japan's coin-operated title Behind Enemy Lines, as well as Dukes of Hazzard and Trophy Buck 2 for the Sony PlayStation console. Todd taught computer animation for 6 years at Full Sail University in Winter Park, Florida. During this time, he received numerous accolades as an outstanding educator. Todd currently is a Technical Artist at a game company in Central Florida. He also runs his own company, Surrealistic Producing Effects, making and distributing his own movies. Todd has written numerous books, among them Maya Cloth for Characters (Surrealistic Producing Effects, 2008,) Maya Studio Projects: Dynamics (Sybex, 2009,) and Mastering Autodesk Maya 2015 (Sybex, 2014.) You can see more of Todd's work on his company's website, www.speffects.com.
Topics Authored
Creative Professional
Contents Authored
5
Total Ratings
26
Avg Course Ratings
4.8
Courses by Todd
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No labs authored.
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Course
Core TechSimulating Interactions Between Skin and Blood in MayaRETIREDCore TechIntermediate
2h 22m 59s
Dec 21, 2022
Course
Core TechMaya Character and Environment FX with Bifrost and XGenRETIREDCore TechIntermediate
2h 11m 32s
Dec 17, 2022
(16)Course
Core TechMaya Dynamics: Combining nCloth and BifrostRETIREDCore TechIntermediate
1h 32m 49s
Dec 14, 2022
Course
Core TechFlooding a City with Bifrost in MayaRETIREDCore TechAdvanced
1h 54m 10s
Jul 31, 2021
Course
Core TechCreating a Car Crash in MayaRETIREDCore TechAdvanced
2h 4m 9s
Jul 31, 2021