Simulating Interactions Between Skin and Blood in Maya
by Todd Palamar
Learn techniques to enhance your character animations with realistic skin and blood simulations in Maya 2016. Software required: nCloth, Bifrost, Maya 2016.
What you'll learn
This course will teach you to use Maya to simulate violence and damage on a zombie character. You'll learn to use pre-scored geometry and use the character as a fillable container, and use nCloth to simulate skin, Bifrost liquid to simulate blood, and get the two tools to interact with one another inside Maya. By the end of this course, you'll understand how to use skin and blood simulation in a variety of scenarios for your characters. Software required: nCloth, Bifrost, Maya 2016.
About the author
Todd Palamar has worked in the computer animation industry for 23-years. His career started at a young age doing traditional special effects work on several direct to video movies. He later transitioned from film to games, working on numerous video games, including Sega of Japan's coin-operated title Behind Enemy Lines, as well as Dukes of Hazzard and Trophy Buck 2 for the Sony PlayStation console. Todd taught computer animation for 6 years at Full Sail University in Winter Park, Florida. During... more this time, he received numerous accolades as an outstanding educator. Todd currently is a Technical Artist at a game company in Central Florida. He also runs his own company, Surrealistic Producing Effects, making and distributing his own movies. Todd has written numerous books, among them Maya Cloth for Characters (Surrealistic Producing Effects, 2008,) Maya Studio Projects: Dynamics (Sybex, 2009,) and Mastering Autodesk Maya 2015 (Sybex, 2014.) You can see more of Todd's work on his company's website, www.speffects.com.