Flooding a City with Bifrost in Maya
In this Maya tutorial, we'll go over the process of creating realistic water effects to flood a city using Bifrost. Software required: Maya 2015.
What you'll learn
In this Maya tutorial, we'll go over the process of creating realistic water effects to flood a city using Bifrost. Water has always been a difficult effect to reproduce. Maya 2015 introduces Bifrost, a liquid simulation engine capable of handling water simulation of any size. Throughout these lessons we'll use Bifrost to create a giant wave that floods a city street. By the end of this Maya training, you'll understand how to add water and achieve your desired results with any scene. Software required: Maya 2015.
Table of contents
- Understanding the Bifrost Pipeline 10m
- Preparing the Scene 9m
- Creating Emitters 12m
- Adding Collision Objects 10m
- Changing Liquid Displays 7m
- Utilizing Accelerators 13m
- Controlling the Simulation 10m
- Caching the Simulation 9m
- Converting to Polygon Mesh 11m
- Setting up Liquid for Render 10m
- Finalizing Our Render 7m
- Reviewing Our Simulation 6m