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Building Games with Unity Services: Monetization & Analytics

Monetization and tracking player action is crucial to creating profitable and engaging games that your players are going to come back to again and again. This course will go over all you need to know to bring your games to the next level.

Harrison Ferrone - Pluralsight course - Building Games with Unity Services: Monetization & Analytics
by Harrison Ferrone

What you'll learn

At the core of developing successful, long-lasting games is a thorough knowledge of user behavior and monetization. In this course, Building Games with Unity Services: Monetization & Analytics, you’ll discover the skills you need to leverage Unity Services to incorporate advertisements and track the behaviors of your players. First, you’ll learn how to efficiently structure multiple manager scripts within a single project. Next, you’ll dive into displaying ads in a sandbox environment, creating custom ad placements, and going live with your game services. Finally, you’ll use the Unity Analytics API to create custom trackable events, data funnels, and configure remote settings for easier testing. When you’re finished with this course, you'll have a foundational understanding of the Unity Monetization and Analytics services that will help you as you move forward to building your own games. Software required: Unity 2018, Visual Studio.

Table of contents

About the author

Harrison Ferrone - Pluralsight course - Building Games with Unity Services: Monetization & Analytics
Harrison Ferrone

Harrison Ferrone is a freelance software developer, instructor, and technical editor specializing in iOS and Unity development.

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