Paul Conner
PLURALSIGHT AUTHOR
Paul Conner is a modeler and digital sculptor based in Denver Colorado. He has been working in the film and broadcast industries for over 20 years. Paul originally started teaching as a Maya Certified Trainer, but now is the Founder, Instructor, and Industry Relations Lead at the Digital Animation Center at the University of Colorado. He continues to do freelance work, and most recently, he was an IPAX Fellow at Sony Pictures Imageworks, where he had the pleasure of working with assets from The Amazing Spiderman 2, Edge of Tomorrow, Smurfs 2, and Cloudy with a Chance of Meatballs 2. Paul has a passion (or maybe obsession) for modeling, and never stops seeing polygons and potential edge flow in all of the objects around him.
Courses Authored
6
Topics Authored
Creative Professional
Total Ratings
336
Avg Course Ratings
4.9
Courses by Paul
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CourseProfessional Tips for Modeling Complex Shapes: Part 1RETIREDAdvanced4h 48mJul 31, 2021
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CourseModeling a Detailed Electric Guitar in MayaRETIREDAdvanced18h 13mJul 31, 2021
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CourseModeling an Organized Head Mesh in MayaRETIREDAdvanced5h 41mJul 31, 2021
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CourseProfessional Tips for Modeling Complex Shapes: Part 3RETIREDAdvanced7h 9mJul 31, 2021
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CourseProfessional Tips for Modeling Complex Shapes: Part 2RETIREDAdvanced3h 50mJul 31, 2021
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CourseProfessional Tips for Modeling Complex Shapes: Part 4RETIREDIntermediate6h 44mJul 31, 2021