Fabrizio Bortolussi

Fabrizio Bortolussi

PLURALSIGHT AUTHOR
Fabrizio got his start doing commercials for Italian television doing small maquettes and modeling digitally in Maya. He then moved internationally to relocate in Tokyo. He began to work as a freelancer for Origami Digital in Hollywood. Soon film work followed, working with Neill Blomkamp at Peter Jackson’s Wingnut Films as a freelance creature designer and texture artist. He has been lead creature designer at Production IG (the famous studio that made Ghost in the Shell) based in Tokyo. Fabrizio now works as a freelance creature designer and teacher based out in Italy with a broad range of clients. Services include concept, clay, illustration, teaching, workshops, digital maquettes for films, commercials and video games. Fabrizio’s studio is based in Latina and Rome (Italy) and is available for remote freelance and subcontracting.