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Course
- Core Tech
Creating User Experiences: Fundamental Design Principles
An entry point for developers to begin learning more about UI/UX design
What you'll learn
We're in a new era of software and devices, and user expectations are rising rapidly. To meet those expectations, developers need to understand more about design concepts. Whether working alone, or with a designer, this course will help by explaining fundamental principles, concepts, and terminology, and by exposing developers to a broad range of design possibilities.
Table of contents
- Introduction | 5m 43s
- The need for new thinking by developers | 4m 1s
- Stuck in a rut | 3m 20s
- Evolution as a useful mental model | 3m 36s
- Example to learn from: the music industry | 4m 57s
- Demo: StaffLynx as an example of new thinking | 4m 34s
- Preparing for the new ecosystem: fundamental principles of design | 4m 49s
- A test of awareness and observation | 2m 47s
- Summary and looking forward | 4m 20s
- Module 2 Introduction - Starting in the real world | 2m 27s
- What's wrong with this elevator? | 4m 49s
- The Gestalt principle of proximity | 4m 42s
- Some important design principles for choosing options | 4m 49s
- Hick's Law and its consequences | 3m 23s
- Alternatives to ridiculously long lists of options | 5m 3s
- Users outnumber developers, plus summary and next steps | 3m 28s