Your First Day Painting Textures in Mudbox
On your first day working in any new application, getting up and running producing great artwork can be challenging. Software required: Mudbox 2014.
What you'll learn
On your first day working in any new application, getting up and running producing great artwork can be challenging. This course is specifically geared toward Mudbox users who are ready to take their first step into painting textures for their assets. We will focus not just on teaching you the tools you'll need to know about, but also how you can begin to work efficiently to produce amazing textures. After setting up our scene with some custom materials, we'll dive right into the basic painting tools while learning how to begin with our darkest colors and work towards our lightest. We'll focus heavily on using layers and channels as we begin building our diffuse map followed by bump, specular, and incandescence. Along the way, we'll also learn about some features inside of Mudbox as they relate to texturing that you will definitely want to remember like stamps and stencils. To wrap things up, we'll learn how to quickly get our textures out of Mudbox and over to our primary 3D application. After finishing this training you will have a solid foundation of knowledge that you'll be able to apply to your next Mudbox texturing project. For an additional learning resource, download your free copy of our Key Texturing Terms Reference Guide and PDF so you can get comfortable with important texturing terminology. Software required: Mudbox 2014.
Table of contents
- Material and UV Creation 8m
- Basic Painting and Erasing 8m
- Painting with Stamps 9m
- Masking Paint Layers 8m
- Painting the Base Color for the Back Spots 8m
- Painting Detail for the Back Spots 7m
- Painting the Spikes 8m
- Painting the Base Color for the Armor 8m
- Scratching up the Armor 7m
- Adding Decals to the Armor 8m
- Finishing the Armor Diffuse with Dirt 7m
- Painting the Sclera 10m
- Painting the Iris and Pupil 9m
- Creating Bump Maps 9m
- Creating a Specular Map for the Body 9m
- Creating a Specular Map for the Armor 7m
- Creating Incandescence Maps 6m
- Final Edits and Exporting Texture Maps 7m