Using Handles and Gizmos in Unity
Throughout this Unity tutorial, we'll learn the essentials of using gizmos and custom editors to draw our own handles giving us greater visual control over our game objects. Software required: Unity 4.5, MonoDevelop.
What you'll learn
Throughout this Unity tutorial, we'll learn the essentials of using gizmos and custom editors to draw our own handles giving us greater visual control over our game objects. We'll start with the fundamentals of how to control basic aspects of our objects by drawing handles into the scene view. We'll then move on to learning advanced techniques using handles and gizmos, giving us visual control over our game's objects. By the end of this Unity training, you'll have the knowledge you need to create easy-to-use visual controls, drawn right into your game's world, to control various aspects of your game's design. Software required: Unity 4.5, MonoDevelop.
Table of contents
- Introducing Foundational Concepts 10m
- Laying the Groundwork for Our Handles 10m
- Creating a Handle 8m
- Drawing Lines in the Scene View 10m
- Coloring Handles 4m
- Dynamically Sizing Handles 7m
- Previewing the Status Bar 9m
- Sizing a Status Bar with Handles 8m
- Snapping Handles 4m
- Executing Scripts in Edit Mode 7m
- Drawing a Detection Range Indicator 7m
- Visualizing Our Range Indicator for 2D Games 7m
- Drawing the Turret Field of Fire Handles 10m
- Visualizing the Turret Field of Fire 4m
- Introducing Gizmos 9m
- Drawing Gizmos in a Custom Editor to Complete Our Course 8m