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Creating a Turn-Based Game in Unity and PlayMaker

by Shane Whelan

This course is focused on using PlayMaker for Unity 5 - a plugin that allows a developer to rapidly create gameplay, controls systems, rules, and AI using a system known as Finite State Machines. Software required: Unity 5, Playmaker 1.7.8.3.

What you'll learn

This course is focused on using PlayMaker for Unity 5 - a plugin that allows a developer to rapidly create gameplay, controls systems, rules, and AI using a system known as Finite State Machines. The course is aimed at people who are familiar with Unity's visual editing tools already, but who may be looking for a system that allows them to create something interactive without writing code. By the end of the course, you will have the ability to make a number of Unity prefabs that can be used as part of a library to mock up new forms of gameplay quickly. Software required: Unity 5, Playmaker 1.7.8.3.

About the author

Shane Whelan is a Game Design tutor at Ballyfermot College in Dublin, currently teaching in the Game Design and Animation degree program. He is also co-founder of Sneaky Vegetables, an educational games company, currently developing an untitled networked story-making game for children. He has also developed courses for Game Design that run internationally. Shane regularly works with Photoshop, 3ds Max, Unity, Mudbox, and Unreal Engine 4.

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