Creating a Turn-Based Game in Unity and PlayMaker
This course is focused on using PlayMaker for Unity 5 - a plugin that allows a developer to rapidly create gameplay, controls systems, rules, and AI using a system known as Finite State Machines. Software required: Unity 5, Playmaker 1.7.8.3.
What you'll learn
This course is focused on using PlayMaker for Unity 5 - a plugin that allows a developer to rapidly create gameplay, controls systems, rules, and AI using a system known as Finite State Machines. The course is aimed at people who are familiar with Unity's visual editing tools already, but who may be looking for a system that allows them to create something interactive without writing code. By the end of the course, you will have the ability to make a number of Unity prefabs that can be used as part of a library to mock up new forms of gameplay quickly. Software required: Unity 5, Playmaker 1.7.8.3.
Table of contents
- Setting up States for Hex Tiles 9m
- Adding Itween to the Hex Tile 10m
- Adding Tweening and Sound Effects 11m
- Sketching out the Camera Functionality 12m
- Adding Orbit Functionality to Camera 9m
- Adding Zoom Functionality to Camera 11m
- Linking State Machines 10m
- Adding a Second State Machine to Camera 11m
- Setting up the Player's Playing Piece 12m
- Setting the Player's Range of Movement 12m
- Adding a Goal and Managing Turn-based Play 10m
- Laying out Enemy AI 12m
- Initializing Child Objects on the Enemy 10m
- Setting up Triggers and Raycasts for the Enemy 12m
- Setting up Enemy's Shooting Function 8m
- Passing the Turn from Player to Enemy 10m
- Adjusting Gameplay and Rules 12m