Creating Secondary Animation Using Dynamics in Maya
In this tutorial, you'll learn some of Maya's often overlooked tools which if embraced, can help dramatically speed up your workflow. Software required: Maya 2014.
What you'll learn
In this tutorial, you'll learn some of Maya's often overlooked tools which if embraced, can help dramatically speed up your workflow. We'll begin by utilizing its dynamics systems to automate the animation of key areas, like the snakes on Medusa's head, while also adding the ability to override the snakes motion, allowing an animator to also pose and hand animate them as well. Once the dynamics are in place, we'll look at MEL, Maya's powerful scripting language, to help create and apply a basic rig to tie all the controls together. Finally we'll look at using nCache as well as baking the dynamics onto the joints so the animation can be exported to a game engine or another application without any loss of data. By the end of this training you'll have the ability to build a controllable dynamic based system into your own characters, or even environments, as well as generate a simple script to help with those repetitive tasks. Software required: Maya 2014.
Table of contents
- Adding Dynamics to a Joint Chain 14m
- Influencing the Dynamics 11m
- Adding Dynamics to the Hair Snakes 14m
- Controlling the Snakes 13m
- Adjusting the Dynamic Properties of the Snakes 9m
- Creating a Preview and Adding Noise to the Movement 10m
- Building the Snake Head Rig 14m
- Creating a MEL Script to Build the Head Rigs 16m
- Creating a MEL Script to Automate the Head Rigs 17m
- Adding Dynamics to Our Model's Chest 13m
- Building a Main Control for All the Dynamics 14m
- Ncache and Baking Keys 16m