Course
Skills Expanded
Sculpting a Fantasy Monster in ZBrush and Softimage
In this tutorial, we will learn how to sketch a character in ZBrush and Softimage and how to make it into a detailed sculpture. Software required: Softimage 2012, ZBrush 4R4.
What you'll learn
In this tutorial, we will learn how to sketch a character in ZBrush and Softimage and how to make it into a detailed sculpture. The purpose of this tutorial is to show you how to use Softimage and ZBrush as 3D sketching applications. Also, we want to teach you how to use new features like DynaMesh and ICE to complete a 3D concept of a mythological character. Software required: Softimage 2012, ZBrush 4R4.
Table of contents
Introduction and Project Overview
1min
Sculpting a Fantasy Monster in ZBrush and Softimage
453mins
- Base Character Mesh and Posing 11m
- Storing and Recalling Poses 5m
- First Steps of the Snake Hair 21m
- A Few More Steps on the Hair 5m
- Creating the Chest Armor 15m
- Working on the Cloth 12m
- Refining the Cloth 9m
- Creating the Chest Armor 13m
- Finishing the Cloth 16m
- Making the Snake Head 18m
- Attaching the Snakes to the Hair 10m
- Optimizing the Scene 9m
- Starting on the Bow and Arrow 20m
- Building the Ancient Column 11m
- Detailing the Hair Sculpt 13m
- Detailing the Chest Armor 5m
- Adding Snakes to the Armor 16m
- Damaging the Columns 11m
- Weathering the Columns Sculpt 14m
- Building the Platform 5m
- Decorating and Aging the Platform 15m
- Finishing the Bow and Arrow 33m
- Shaping the Sculpt of the Body 10m
- Refining the Body Sculpt 12m
- Creating the Left Arm 23m
- Refining the Muscles 19m
- Shaping the Hips and Stomach 19m
- Creating Left Hand 21m
- Creating Right Hand 13m
- Starting Work on the Head 27m
- Finishing the Head 8m
- Adding the Final Touches 10m
- Last Tweaks and Conclusion 5m