Sculpting a Digital Maquette in ZBrush
In this ZBrush tutorial, we will go through the creation of a digital maquette from the very concept stage to the final high-resolution sculpt. Software required: ZBrush 4R2.
What you'll learn
In this ZBrush tutorial, we will go through the creation of a digital maquette from the very concept stage to the final high-resolution sculpt. Throughout these lessons, we will use the DynaMesh feature in ZBrush as a concept tool to explore our ideas and define the character's gesture. From there, we will start the sculpting process, defining primary forms and structure before adding secondary forms and muscles volumes. Finally, we will go through sculpting fine wrinkles and skin details for a very realistic skin surface. Along the way we will explore the use of FiberMesh to create fur and add realism to our character as well as the posing stage. The final steps will be the creation of realistic HDRI-based light solutions to render the various passes to be used for the final illustration. Software required: ZBrush 4R2.
Table of contents
- Creating a Base Mesh with ZSpheres 11m
- Starting to Build the Primary Volumes 17m
- Defining Secondary Volumes and Muscles 16m
- Detailing the Muscle Structures 10m
- Continuing to Add Muscle Detail 10m
- First Sculpt Pass on the Head 15m
- Laying Down the First Stage of Details 11m
- Adding to the Arms and Forearms 10m
- Refining the Back Muscles 8m
- Creating Fingers for Our Character 8m
- Building the Hands 10m
- Using the CurveTriFill Brush to Create Membranes 10m
- Looking at Various Head Shapes 2m
- Cleaning the DynaMesh 16m
- Working on the Hands 12m
- Defining Tertiary Details 12m
- Continuing to Add Tertiary Volumes on the Body 10m
- Adding a Second Stage of Details 11m
- Creating Skin Folds and Wrinkles 7m
- Building Legs for Our Character 7m
- Sculpting Some Details for the Legs 12m
- Starting to Add Some High-frequency Details 12m
- Detailing the Skin with More Wrinkles 7m
- Creating Fine Details for the Face 13m
- Using Custom Brushes to Create Veins 15m
- Masking Layers with Morph Target 4m
- Posing Our Character 18m
- Adding Fur Using FiberMesh 13m
- Storing Masks in Layers 3m
- Starting to Add Lighting for Our Character 12m
- Continuing to Light Our Character 7m
- Looking at the Final Render Settings 11m