Sculpting Character Props in ZBrush
In this tutorial, you'll will learn different techniques to model hard-surface and organic props, all within ZBrush. Software required: ZBrush 4R4, Photoshop CS6.
What you'll learn
In this tutorial, you'll will learn different techniques to model hard-surface and organic props, all within ZBrush. Throughout these lessons, we will cover different ways to create clean basemesh in ZBrush, most of them using shadow box and primitives shapes. We will also go through techniques to detail different types of surfaces and materials using alphas and layers and how to sculpt damage on different materials. We will also go over some tips to create good renders with the ZBrush BPR, as well as how to set up lights and materials. At the end, we will do an overview of how to manage the different render passes in Photoshop, and how to make a good final presentation of sculpts using random pictures and effects. Software required: ZBrush 4R4, Photoshop CS6.
Table of contents
- Introduction to UI and Shortcuts 1m
- Creating a Custom Alpha 7m
- Creating and Detailing the Holster 17m
- Finishing the Holster and Attachment 5m
- Building and Detailing the Belt 16m
- Creating the Buckle Mesh 3m
- Making an Insert Mesh Brush 3m
- Adding Leather Surface Details with Alphas 4m
- Sculpting the Gun 11m
- Creating a Lasso with the Curve Tube 11m
- Damaging Our Objects 8m
- Setting up Materials, Lights, and BPR 11m
- Presentation in Photoshop 16m