Creating a Sci-Fi Villain in Maya and Silo
In this series of tutorials we are not just going to create a sci-fi villain, but rather than repeat what was shown in my previous course, we will investigate a few other important aspects of character creation, expanding on what you learned previously. Software required: Silo 2.2, Maya 2013, 3D-Coat 4, Photoshop CS6.
What you'll learn
In this series of tutorials we are not just going to create a sci-fi villain, but rather than repeat what was shown in my previous course, we will investigate a few other important aspects of character creation, expanding on what you learned previously. We will begin by briefly covering her construction with the help of a pre-made base mesh then shift the focus to texture and shader-related areas including the use of subsurface scattering for her skin. Once textured we will create a skeleton and some simple controls so we can easily move her into a more dynamic pose. In addition we will look at using and rendering Maya`s nHair system to create and pose her hair rather than relying on polygon strips or geometry. Finally we will mix everything together in Photoshop and look at adding an extra layer of detail to give us our final render. By the end of this course you will have the knowledge and skills needed to create, pose and render any character. Plus you will have an understanding of how to create realistic skin and hair. Software required: Silo 2.2, Maya 2013, 3D-Coat 4, Photoshop CS6.
Table of contents
- Project Preparation 6m
- Beginning Base Mesh Edits 11m
- Creating the Upper Body Armor 20m
- Building Her Demon Feet 14m
- Creating the Lower Body Armor 12m
- Adding Her Tail 13m
- Final Model Overview 5m
- Adding Uv Mapping Data to Her Head 19m
- Adding Uv Mapping Data to Her Body 10m
- Creating the Armor and Clothing Textures 15m
- Creating the Head Textures 11m
- Creating the Body Textures 10m
- Painting out the Seams 16m
- Render Setup and Preparation 10m
- Adding Subsurface Scattering to the Skin 11m
- Adjusting the Subsurface Scattering Settings 15m
- nHair Setup 16m
- nHair Posing 10m
- nHair Rendering 14m
- Creating a Basic Skeleton 11m
- Binding the Skin and Painting the Weights 19m
- Adding Basic Controls to the Skeleton and Posing Her 16m
- Adding and Adjusting Render Passes 19m
- Applying Final Image Tweaks and Details 16m