Creating a Sci-fi Hero in Maya and Silo
Throughout this tutorial, we will see how to build, UV, texture, pose, light, and render the Sci-fi Hero. Software required: Maya 2013, Silo 2.2, Photoshop CS6 .
What you'll learn
Throughout this tutorial, we will see how to build, UV, texture, pose, light, and render the Sci-fi Hero. We are going to cover all bases as we create this Sci-fi Hero character. Rather than focusing on a few key areas we will be looking in detail at each aspect of his construction, going right from the first polygon to the final pixel. We will begin with primitives which will form the foundations of the character before we use subdivision surfaces to flesh out the rest of his body and armor. With the model ready we will then apply a full set of UVs as well as look into adding detailed textures. On top of this we will also briefly explore adding a rig to the character so we can pose him before we then light the scene, setup our shaders, make our final adjustments, and output our render passes. Finally we will mix everything together in Photoshop and add a bit of magic to give us our final render. Software required: Maya 2013, Silo 2.2, Photoshop CS6 .
Table of contents
- Project Preparation 8m
- Starting Blocks 10m
- Combining the Initial Primitives 12m
- Adding the Hands and Feet 16m
- Beginning Work on the Face 15m
- Adding Eye and Mouth Details 15m
- Giving the Model an Ear 16m
- Continuing Work on the Ear Shape 12m
- Starting to Refine the Body 18m
- Beginning Work on the Armor 10m
- Adding More Armor to the Leg 16m
- Creating the Hip Panels 15m
- Building Arm Pieces of Armor 17m
- Adding the Hair and Spikes 11m
- UV Mapping Preparation 18m
- UV Mapping the Arm and Armor 9m
- UV Mapping the Hair 11m
- Baking Out Diffuse Maps 10m
- Adding a Skeleton 12m
- Introduction to Creature Tools 9m
- Adjusting Skin Weights 18m
- Attaching Armor to the Skeleton 13m
- Adding Details to Our Textures 15m
- Creating Bump and Specular Maps 13m
- Lighting Our Scene 13m
- Render Setup and Shadow Tweaks 10m
- Shader Adjustments 14m
- Render Passes and Layers 17m
- Compositing the Final Image 21m