Rigging a Cartoon Character in Blender
Throughout these lessons, we'll be covering the topics necessary to create an advanced rig in Blender from start to finish. Software required: Blender 2.72.
What you'll learn
Throughout these lessons, we'll be covering the topics necessary to create an advanced rig in Blender from start to finish. We'll be creating easy to use rig controls for animators. Some of the techniques we will cover include a foot roll rig, IK-FK sliders, facial rigging, and even re-targeting our rig. By the end of the course you will have learned the techniques necessary to create a robust rig with Blender. Software required: Blender 2.72.
Table of contents
- Creating the Armature 9m
- Labeling Our Rig 9m
- Finishing Our Armature 7m
- Applying Bone Orientation 10m
- Building the Foot Rig 8m
- Creating Rotation 6m
- Rigging the Fingers 6m
- Creating the Arm IK 9m
- Setting up Sliders 8m
- Rigging the Torso 9m
- Discussing Shape Keys 10m
- Generating Shapes 10m
- Creating Rig Control Graphics 8m
- Continuing Rig Control Graphics 10m
- Implementing Facial Control Graphics 9m
- Working on the Facial Rig 11m
- Setting up the Wink Rig 7m
- Creating the IK for Eyes 8m
- Generating External Sliders 7m
- Fixing General Rig Issues 10m
- Finishing Eyes and Introducing Weight Painting 10m
- Tweaking Our Rig 10m
- Applying Weights 8m
- Finalizing Our Rig 12m