Real-Time Environment Materials and Textures in UDK
In this UDK tutorial, we will learn about how to create a small environment focusing on learning materials and textures. Software required: UDK(2012-10),Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .
What you'll learn
In this UDK tutorial, we will learn about how to create a small environment focusing on learning materials and textures. The real-time gaming engine, Unreal Engine, powers many modern day games. By understanding and manipulating materials and shaders in UDK an artist can create unique and advanced game worlds and characters while also streamlining the development of these assets. Throughout these lessons, we will discuss material and texture development used to create a desert dig site in UDK, including techniques you can apply to your own work today. Software required: UDK(2012-10),Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .
Table of contents
- Creating Tileable Textures 9m
- Creating Normal and Specular Maps 11m
- Creating a Basic Material Setup 8m
- Controlling Textures 7m
- Creating Masks 7m
- Using Masks in UDK 10m
- Creating Paint Masks 6m
- Using Blend Material Functions 11m
- Using Parameters and Instances 10m
- Assigning Color Based on Object Location 10m
- Creating a RGB Layered Texture 7m
- Creating a Motion Effect Through a Material 11m
- Creating a Master Material 9m
- Adding Function to the Master Material 10m
- Using Vertex Colors 8m
- Reusing Materials, Textures, and Meshes 9m
- Recap on Masks and Reusing Assets 2m
- Creating a Gold Material 11m
- Creating Decal Materials 11m
- Creating the Sand Material 10m
- Recapping What We Have Covered 1m