Creating Professional Studio Game Assets for Production in 3ds Max and Unity
Throughout these lessons we'll learn what it takes to create assets for a AAA game developer. Software required: 3ds Max 2014, Photoshop CS6, Unity 4.5, Headus UVLayout.
What you'll learn
Throughout these lessons we'll learn what it takes to create assets for a AAA game developer. We'll explore the technical theory of how to achieve consistent resolution for high end games by implementing Texel Density. We'll explore cutting edge tips and tricks for speeding up workflows and customizing our User Interface through basic scripting. Finally, we'll look at real world examples of how Camouflaj Game Studio creates content for their game, Republique. We'll have actual in-game assets at our disposal that we can then use to evaluate how their content is authored and modify at our leisure. At the end of this training you will have a stronger understanding of what it takes to create top quality assets for an AAA Game Studio. Software required: 3ds Max 2014, Photoshop CS6, Unity 4.5, Headus UVLayout.
Table of contents
- Using Maxstart Files to Speed up the Workflow 12m
- Increasing Productivity by Customization 10m
- Working Smarter with Turbosmooth Pro 10m
- Applying Texel Density with Textools 10m
- Moving from 3D Max to UVLayout in Under 2 Seconds 9m
- Creating Actions to Save Hours of Production Time 10m
- Implementing Naming Conventions to Increase Productivity 9m
- Establishing Asset Scale Before Authoring Textures 10m
- Critical Thinking and Fundamentals of Asset Creation 9m
- Achieving Better Results with Texture Compression 9m
- Compressing Textures to Achieve Texel Density and Save Memory 6m
- Conforming UV's to Texel Density Standards 8m
- Transforming a Standard Prop to a Hero Asset 9m