Course
Skills Expanded
Creating Realistic and Effective Product Renders in Maya
In this tutorial we will learn about detailed product modeling techniques, as well as effective lighting, shading, and rendering. We are going to learn how to create an effective product presentation within tight deadline and few photo references to help us.
What you'll learn
We will build a product from scratch and make it look photorealistic and stylized. We will model without image planes, while creating textures and efficient shader networks. We will also use lights and indirect illumination correctly to render an interesting composition.
Table of contents
Introduction and Project Overview
1min
Creating Realistic and Effective Product Renders in Maya Pt. 1
181mins
- Overview of the Plugins 7m
- Brief Explanation of the Two Plugins 8m
- A Quick Look at Shortcuts 10m
- Overview of the Project Reference Photos 10m
- Beginning the First Part of the Main Body 9m
- Continuing to Build the Gas Bottle Main Body 10m
- Combining Some Parts of the Gas Bottle Main Body 9m
- Using the Bevel and Extrude Tools 10m
- Using the Extrude Edge Tool 10m
- Continuing the Build of the Gas Bottle 10m
- Fixing Problems and Keeping the Cylindrical Shape 10m
- Using the Duplicate Special Function 10m
- Using a Reference Object to Better Shape the Base 9m
- Tweaking the Gas Bottle Base 10m
- Adding Some Thickness to the Base 10m
- Adding Details to the Gas Bottle Main Body 10m
- Building the Disc Shaped Object on the Gas Bottle 10m
- Adding More Geometry to Minimize Stretching 10m
- Adding Thickness to the Disc Shaped Object 10m
Creating Realistic and Effective Product Renders in Maya Pt. 2
199mins
- First Attempt to Finishing the Disc Shaped Object 10m
- Refining the Gas Bottle Neck 10m
- Adding the First Bolt 10m
- Using the Fillet Tool 10m
- Blocking the Base Shape of the Regulator Base 10m
- Continuing the Build of the Gas Regulator Base 10m
- Adding Geometry to the Base of the Regulator 10m
- Adding Details to the Base of the Regulator 10m
- Finishing the First Part of the Base 10m
- Blocking out the Shapes of the Spherical Part 10m
- Tweaking the Cylindrical Object 10m
- Refining and Finishing the Cylindrical Object 10m
- Continuing the Rectangular Object of the Regulator 10m
- Finishing the Rectangular Object 10m
- Shaping out the Ring Object 10m
- Finishing the Ring Object 10m
- Adding Two Spherical Bolts 10m
- Finishing and Grouping the Knob 10m
- Beginning the Second Group 10m
- Continuing the Pipes and Bolts 10m
Creating Realistic and Effective Product Renders in Maya Pt. 3
197mins
- Beginning the Bell That Covers the Pipes 10m
- Finishing the Bell Shaped Object 10m
- Modeling the Flame Cooker 10m
- Modeling the Metal Holder 10m
- Beginning the Second Bell Shaped Object 10m
- Beginning the Second Knob 9m
- Finishing the Second Knob 10m
- Tweaking and Reorganizing What We Built so Far 10m
- Using the Slide Edge Tool. 10m
- Continuing the Build of the Gas Bottle Handles 10m
- Using the Bend Deformer to Achieve the Arch Shape 10m
- Refining the Gas Bottle Handles 10m
- Refining the Handle Base 10m
- Finishing the Build of the Gas Bottle Handles 10m
- Beginning of the Metal Container Modeling 10m
- Adapting the Bottom Part Topology 9m
- Shaping out an Indent 9m
- Cutting the Hole of the Metal Container 10m
- Tweaking the Vertices' Position 10m
- Extruding the Small Step out of the Hole Border 10m
Creating Realistic and Effective Product Renders in Maya Pt. 4
196mins
- Finishing the Internal Part of the Container 10m
- Beginning to Carve the Side Holes 10m
- Refine the Holes Shape by Using the Split Tools 10m
- Continuing the Build of the Metal Container 10m
- Extruding the Flaps out of the Main Bottom 10m
- Finishing the Bottom Shell 9m
- Modeling the First Group of Bolts 10m
- Beginning the Metal Arms Holders 10m
- Giving the Holders the Correct Shape 10m
- Finishing the Metal Arms Holders 10m
- Refining the Bolt Positions 10m
- Finishing One Grill Metal Holder 10m
- Beginning to Build the Metal Arms 10m
- Using the Extrude Surface Tool 10m
- Finishing the Model of Metal Arms. 10m
- Beginning of the Stone Plate Grill Modeling 10m
- Beginning Its Surface Pattern. 10m
- Finishing the Modeling of the Grill Pattern 10m
- Tidying up the Scene 10m
- Continuing the UV Mapping 10m
Creating Realistic and Effective Product Renders in Maya Pt. 5
195mins
- Fixing the Stretching of the Gas Bottle 10m
- Finishing the UV Mapping Process 10m
- Doing the UV Maps for the Flame Cooker 10m
- Setting up Our Scene for Render and Lighting 10m
- Beginning to Move the Objects into Position 10m
- Finishing the Composition and Camera Position 10m
- Key Light, Fill Light and Light Linking 9m
- Fixing Some Unused and Empty Nodes Problems 10m
- Adding a Rim Light and Finishing the Lights Set Up 10m
- Activating the Color Correction and Tweaking Lights 9m
- Finishing the Lighting 10m
- Ibl Node, Final Gather, and Gamma Correction 10m
- Shading the Handles and the Red Metal Parts 10m
- Shading the Golden Metal Parts 9m
- Continuing the Shader of the Metal Container 10m
- Shading the Chrome Metal Parts 10m
- Continuing the Shaders Creation 10m
- Creating the Shaders for the Stone Plate 10m
- UV Mapping the Grill Stone Plate and Pattern 10m
- Finishing the Pattern UVs 10m
Creating Realistic and Effective Product Renders in Maya Pt. 6
122mins
- Test Rendering and Trying the Texture 10m
- Beginning the Cooker Textures 10m
- Continuing the Textures of the Cooker 10m
- Introducing the Layered Texture Node. 10m
- Texturing the Metal with a Fractal Noise Node 10m
- UV Mapping of the Metal Container 10m
- Finishing the UV Mapping of the Metal Container 10m
- Tweaking Some Values 10m
- Changing the Shader of the Cooker Parts 10m
- Setting up Render Layers 10m
- Tweaking the Render Settings 10m
- Beginning to Composite Our Render 10m
- Finalizing Our Image 5m