Product Design Visualization in Rhino and V-Ray
Throughout these lessons, we will learn an effective workflow for modeling an industrial design concept in the form of a mobile traffic light design. Software required: Rhino 5, V-Ray 2.0.
What you'll learn
Throughout these lessons, we will learn an effective workflow for modeling an industrial design concept in the form of a mobile traffic light design. We will then use both Rhino 5 and V-Ray 2.0 to show how to produce eye-catching design visualizations. Upon completion of this tutorial, you'll have gained confidence in using Rhino's surface and solid modeling tools for industrial design. You will be able to effectively allocate and adjust both cameras and lighting, and skilfully apply materials to your model. Lastly, you will become familiar with the various elements of the powerful V-Ray rendering plugin for Rhino. Software required: Rhino 5, V-Ray 2.0.
Table of contents
- Setting up Our Project 10m
- Laying Down Construction Lines 10m
- Modeling the Traffic Light Leg 7m
- Modeling the Foot Detail 10m
- Utilizing Various Commands 10m
- Refining the Traffic Light Foot Detail 10m
- Transforming 3D Geometry 10m
- Refining the Upper and Lower Bracket Details 10m
- Allocating Construction Geometry to Modeling Layers 10m
- Creating the Final Leg Placement Using Polar Array 8m
- Building the Central Traffic Light Post 9m
- Modeling the Lighting Module 9m
- Creating the Lower Lighting Can 10m
- Duplicating the Lower Lighting Cans 10m
- Refining the Lighting Module Mounting Bracket 9m
- Building the Top Warning Light 10m
- Adjusting the Warning Light Design 11m
- Finalizing the Logo Design 11m
- Allocating the Upper Geometry to Our Layers 10m
- Utilizing the Rhino Material Editor 7m
- Allocating Materials to the Lighting Module 10m
- Activating the Bump and Environment Functions 11m
- Applying Bitmap Finishes 11m
- Manipulating the Camera and Saving Views 10m
- Lighting Our Scene 10m
- Establishing Basic Render Settings 10m
- Introducing V-Ray Diffuse Materials 10m
- Creating Reflective and Transparent Materials 11m
- Conveying Subtle Textures 11m
- Creating Emissive Materials 8m
- Generating Textured Materials 10m
- Using V-Ray Transparency Maps 11m
- Creating Design Variations 10m
- Building Our Final Composition 10m
- Placing Figures Within Our Scene 10m
- Adjusting Our Lighting 10m
- Preparing Our Image for Final Output 11m