Creating a Portfolio-ready Demon Concept in ZBrush
In this ZBrush tutorial, you will learn about creating a demon character concept using ZBrush and Photoshop. Software required: ZBrush 4R2, Photoshop CS5.
What you'll learn
In this ZBrush tutorial, you will learn about creating a demon character concept using ZBrush and Photoshop. Throughout the training, you'll also learn methods and techniques for creating ZSpheres, DynaMesh, and polypaint - just to name a few. By the end of the training, you'll have a deeper insight into how to use these tools and you'll be able to adapt them as your own to create a portfolio-ready piece to show prospective clients and studios. Software required: ZBrush 4R2, Photoshop CS5.
Table of contents
- Basic Theory for Jump-starting Our Character 10m
- Building a Basemesh with ZSpheres 7m
- Establishing Posture and Form 7m
- Continuing to Establish Form 6m
- Refining Form and Establishing Silhouette 7m
- Continuing to Refine Silhouette and Form 7m
- Creating Teeth for Our Character 7m
- Continuing to Create Teeth 8m
- Refining the Head and Face 7m
- Continuing to Refine the Face 7m
- Creating Horns for Our Character and Continuing the Face 7m
- Continuing to Refine the Face 7m
- Posing Our Character 9m
- Continuing to Refine the Forms 10m
- Beginning to Detail the Face of Our Character 6m
- Continuing to Detail the Face 8m
- Continuing to Refine Detail on the Face and Body 7m
- Detailing the Horns 5m
- Using Alphas to Detail the Skin 7m
- Refining the Detail of Our Character 7m
- Beginning the Painting Process 7m
- Continuing the Paint Our Character 8m
- Painting the Teeth of Our Character 7m
- Continuing the Painting and Detailing Process 7m
- Painting the Eyes of Our Character 7m
- Continuing the Paint the Eyes 7m
- Putting the Finishing Touches 5m
- Creating Render Passes 7m
- Continuing Render Methods 6m
- Creating the Passes for Our Final Render 7m
- Continuing the Rendering Process 5m
- Compositing the Final Render 10m
- Continuing the Compositing Process 10m
- Methods of Paint Over 7m
- Putting the Finishing Touches on Our Render 4m
- Going Over the Final Image 6m