Particle System and Foundations in MODO
In this MODO tutorial, we'll get familiar with the particle and rigid body dynamic systems. Software required: MODO 801.
What you'll learn
In this MODO tutorial, we'll get familiar with the particle and rigid body dynamic systems. We'll start by exploring the ins and outs of MODO's simulation tools, including how to preview a simulation and caching the simulation to disk. We'll also learn about the ways a particle system links up with a dynamics system and how we can use the shader tree to create complex behaviors within our simulations. By the end of this MODO training, you'll have a solid understanding of particles in MODO as well as how to build a handful of visual effects. Software required: MODO 801.
Table of contents
- Setting up MODO 7m
- Introducing Rigid Body Dynamics 10m
- Adding Dynamic Constraints 12m
- Introduction to Particle Simulations 11m
- Visualizing Particle Systems 11m
- Adding Forces to Particle Systems 11m
- Adding Falloffs and Dynamic Colliders 10m
- Comparing Replicators and Dynamic Replicators 10m
- Emitting Particles from a Material 11m
- Previewing the Featured Simulation 7m
- Creating the Catapult Assets 10m
- Using Compound Glue and Creating Brick Shatter FX 11m
- Creating the Target Object and Dynamic Replicator System 11m
- Adding Proxy Collision and Tuning the Dynamic Replicator 10m
- Shattering the Target Object 10m
- Creating the Blast Force and Keyframing Visibility 11m
- Setting up the Materials for the Featured Simulation 11m
- Adjusting the Ground Plane and Lights 10m
- Adjusting the Sprite Object Material Settings 9m
- Animating the Camera 11m
- Simulating and Rendering the Featured Simulation 10m