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Optimized Game Character Modeling

This course will teach you how to ensure your models have the right kinds of edge flow, detail level, and efficiency to ensure you create compelling creatures and characters that fit perfectly into your game’s performance budget.

Dan John Cox - Pluralsight course - Optimized Game Character Modeling
by Dan John Cox

What you'll learn

Character modeling for games can be difficult when you need to pay attention to detail and performance while accounting for animation and movement. In this course, Optimized Game Character Modeling, you'll discover how to manage that balance and how to create a character model for games from scratch. First, you’ll delve into retopologizing in Maya. Then, you'll learn how to build out a body mesh while maintaining edge loops and refining edge flow. Finally, you'll master unwrapping a character for games and how to take optimizations even further. By the end of this course, you’ll have a solid understanding of how to build a clean and optimized character for development in any game. Software required: Maya.

Table of contents

About the author

Dan John Cox - Pluralsight course - Optimized Game Character Modeling
Dan John Cox

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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