Creating Morph Targets for Facial Animation in 3ds Max and ZBrush
In this series of tutorials we will learn different techniques to create morph targets for our characters. Software required: 3ds Max 2013, ZBrush 4.5.
What you'll learn
In this series of tutorials we will learn different techniques to create morph targets for our characters. Throughout these lessons we will see lots of different techniques to create those morph targets, working symmetrically to save time but dividing the morphs to have separate controls for each side of the face. We will also see how we can use morphs to drive the movement of other objects (like the eyebrows), and how to mirror non-symmetrical morphs. Software required: 3ds Max 2013, ZBrush 4.5.
Table of contents
- Basics of a Morpher 4m
- Creating a Close Eyes Morph 11m
- Separating the Close Eyes Morph for Each Eye 9m
- Creating a Mid-pose for the Close Eyes Morph 9m
- Using Inverse Morph to Create Surprised Eyes 8m
- Creating a Surprise Morph for the Eyebrows 9m
- Using the Eyebrows Morph to Drive Eyebrow Hairs 9m
- Starting the Creation of the Open Mouth Morph 10m
- Finishing the Open Mouth Morph 8m
- Creating a Smiling Morph 9m
- Combining Different Morphs to Create New Ones 7m
- Mirroring Non-symmetrical Morphs 8m
- Creating a Morph for the Pupil 5m
- Changing Character Proportions with a Morph 4m
- Linking Two Morphs Together 5m
- Using Morphs in a Rig 3m