Modeling and Rendering a Face Mask with ZBrush and KeyShot
Throughout these lessons, we'll model a face mask using traditional ZBrush sculpting techniques, retopology, DynaMesh, and ZModeler. Software required: ZBrush 4r7, KeyShot Bridge Plugin for ZBrush, KeyShot 5.
What you'll learn
Throughout these lessons, we'll model a face mask using traditional ZBrush sculpting techniques, retopology, DynaMesh, and ZModeler. We will go through each step of the process in detail. Once the model is complete, we will create a photorealistic render using KeyShot. By the end of this tutorial, you will have a solid understanding of hard surface modeling strategies and techniques in ZBrush, as well as the tools necessary to create beautiful renders of your work using KeyShot. Software required: ZBrush 4r7, KeyShot Bridge Plugin for ZBrush, KeyShot 5.
Table of contents
- Setting up ZBrush 8m
- Importing the Base Head and Beginning the Sculpt 10m
- Refining the Base Shape of the Mask 10m
- Completing the Base Shape and Introduction to Retopology 9m
- Reviewing the Retopology Work Flow 7m
- Creasing and Dynamic Subdivision 7m
- Retopolgizing the Base Shape of the Mask 10m
- Creasing with ZModeler and Dynamic Subdivision 9m
- Creating the Inner Shell 8m
- Refining the Inner Shell 9m
- Refining Inner and Outer Shell 9m
- Building the Front Vent 8m
- Continuing the Front Vent 10m
- Completing the Front Vent 8m
- Building the Filter Ports 10m
- Refining the Filter Ports 9m
- Completing the Filter Ports 10m
- Building the Filter 9m
- Continuing the Filter 9m
- Adding Detail to the Filter 10m
- Finalizing the Filter 9m
- Importing the Filter 9m
- Creating the Strap Holders 10m
- Adjusting the Strap Holders 10m
- Creating Slots in the Strap Holders 10m
- Creating the Strap Holder Fasteners 9m
- Applying the Strap Holder Fasteners 8m
- Creating the Strap Holder Tightener 10m
- Creating the Upper Straps 10m
- Editing the Upper Straps 9m
- Creating the Lower Straps 9m
- Editing the Strap Ends 10m
- Finalizing the Geometry 7m
- Embossing Using Alphas and Drag Rect 9m
- Embossing and KeyShot Setup 4m
- Introducing KeyShot's User Interface 7m
- Assigning and Modifying KeyShot Materials 10m
- Adding Labels and a Procedural Texture in KeyShot 9m
- Finalizing the Labels, Materials, and Lighting 4m