Modeling a Realistic Helicopter in LightWave 3D
Throughout these LightWave 3D tutorials, we'll be modeling a Bell 407 helicopter, which is popular for use with TV news programs, military reconnaissance, highway patrols, and other uses. Software required: LightWave 3D 11.6.2, Photoshop CC.
What you'll learn
Throughout these LightWave 3D tutorials, we'll be modeling a Bell 407 helicopter, which is popular for use with TV news programs, military reconnaissance, highway patrols, and other uses. We'll start in Photoshop, preparing a blueprint drawing for use in LightWave. We'll then move into LightWave and once our background is set up, we'll model the helicopter using a variety of techniques including working with polygons and sub-divisional surfaces (Sub-Ds). We'll learn to handle hard surface modeling with Sub-Ds, including how to make sharp corners or soft, precise curves. Finally we'll set up basic textures using images from Photoshop and UV maps made in LightWave. Software required: LightWave 3D 11.6.2, Photoshop CC.
Table of contents
- Editing the Reference Images 5m
- Adding Reference Images to LightWave 5m
- Modeling the Nose 11m
- Continuing the Nose and Windscreen 10m
- Adding the Door Area and Underbelly 12m
- Building the Rear and Upper Sections 13m
- Finishing the Engine Compartment 11m
- Creating Air Intakes 7m
- Adding the Tail Boom 11m
- Modeling the Vertical Stabilizer 10m
- Designing the Tail Rotor 11m
- Making Landing Skids 10m
- Adding Rear Stabilizers to the Tail Boom 10m
- Building the Main Rotor Assembly 13m
- Finishing the Main Rotor 12m
- Setting up the Interior 11m
- Cutting Panels into the Fuselage 9m
- Creating Engine Vents and Door Panels 12m
- Continuing with Door Shapes 12m
- Making Windows in the Doors 12m
- Installing the Windshield 7m
- Adding Windows by the Pilot's Feet and Head 12m
- Filling in Gaps from the Windows 8m
- Creating UV Maps for Texturing 11m
- Painting Basic Textures in Photoshop 12m
- Final Texturing and Small Details 11m