Modeling a Machine Gun Turret in CINEMA 4D
Throughout this CINEMA 4D tutorial, we'll model a gun turret using hard surface modeling techniques such as beveling and extrusions. In the first phase, we'll use the Knife and Extrude tools to block out our hard surface model. Software required: CINEMA 4D 16.
What you'll learn
Throughout this CINEMA 4D tutorial, we'll model a gun turret using hard surface modeling techniques such as beveling and extrusions. In the first phase, we'll use the Knife and Extrude tools to block out our hard surface model. Additionally we'll learn to stage our geometry and continue to build our 3D mesh. Upon completing our basic layout, we'll utilize tighter detail by beveling our edges and getting the proper highlights in our mesh that will assist in the realism of our turret. As our 3D model is finalized, we'll implement spline dynamics to help add animation action to our movements and introduce the Greebler plugin to add detail nuances to our base mesh. By the end of this CINEMA 4D training, you'll have created a realistic machine gun turret. Software required: CINEMA 4D 16.
Table of contents
- Setting up Our Base Model 7m
- Blocking Out Our Model 10m
- Adding Shape and Definition 11m
- Defining Our Model's Shape 10m
- Adding Smaller Detail to the Model 7m
- Shaping Our Model 8m
- Building Out and Detailing the Model 7m
- Adding Finer Detail to Our Model 8m
- Refining Our Geometry 8m
- Building the Gun Barrels 9m
- Merging Our Gun Barrel with Our Base Mesh 6m
- Detailing Our Gun Barrel 9m
- Integrating Spline Dynamics 11m
- Adding Detail to the Turret Model 8m
- Adding Bevel Details to Our Turret Model 9m
- Finalizing Our Gun Turret 6m