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Look Development for Visual Effects in Maya

by Xuan Prada

In this tutorial we will learn how to create textures and shaders for a digital asset.

What you'll learn

Throughout these lessons we will look at the steps required to create a professional UV mapping. With proven techniques and workflows used in the visual effects industry, we will create a highly detailed textures and cover all the steps involved during the look development process.

Table of contents

Introduction and Project Overview
1min
Look Development for Visual Effects in Maya
516mins

About the author

Xuan Prada is a freelance digital artist based in London, with a background in Fine Arts and a BFA in Computer Animation from Universidad Complutense de Madrid. He started his professional career working on TV Commercials as a 3D generalist. He has done work for major visual effects and animation houses doing texturing, surfacing and lighting. His film credits include Planet 51, Happy Feet 2, Prometheus, Wrath Of The Titans, Dark Shadows, World War Z, Ironman 3, and others.

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