Course
Skills Expanded
Look Development for Visual Effects in Maya
In this tutorial we will learn how to create textures and shaders for a digital asset.
What you'll learn
Throughout these lessons we will look at the steps required to create a professional UV mapping. With proven techniques and workflows used in the visual effects industry, we will create a highly detailed textures and cover all the steps involved during the look development process.
Table of contents
Introduction and Project Overview
1min
Look Development for Visual Effects in Maya
516mins
- Setting up the Project 10m
- Checking the Asset 10m
- Finishing the Sanity Check 9m
- Preparing for UV Mapping 7m
- Starting the UV Mapping 10m
- UV Unfolding the Handle 12m
- Finishing the Handle 12m
- Unfolding the Front Panel 11m
- Finishing the UV Mapping 9m
- Grading the Front References 11m
- Grading the Back and Side References 12m
- Finishing the Grading Process 3m
- Baking Procedural Shaders 12m
- Baking Dirt Maps 9m
- Beginning the Projection Process 11m
- Continuing the Projection Process 12m
- Finishing the Projection Process 5m
- Creating Projection Guides 11m
- Working on the Front Projections 11m
- Working on the Plastic Panels 11m
- Handling the Lower Plastic Panels 11m
- Adjusting the Upper Plastic Panels 10m
- Working on the Screen Protector 12m
- More on the Front Projections 10m
- Finishing Work on the Front Projections 10m
- Projecting in MARI 11m
- Creating the Screen Protector 11m
- Finishing the Screen Protector 10m
- Creating the Color Maps 12m
- Fixing the UV Seams 12m
- Adding Dirt Maps to the Color Information 9m
- Finishing the Color Maps 3m
- Starting on the Specular Maps 11m
- Working on the Specular Maps for the Front Panel 12m
- Creating the Specular Maps for the Other Pieces 5m
- Working on the Bump Maps for the First Two Udims 11m
- Creating the Bump Maps for the Latest Two Udims 7m
- Building the Displacement Maps for the Metal Box 14m
- Creating Cluster Materials 11m
- Continuing the Cluster Materials 10m
- Finishing the Cluster Materials 9m
- Blocking Shaders for the Front Panel 11m
- Making Shaders for the Control Wheels 10m
- Building Shaders for the Metal Box 9m
- Working on the Specular for the Front Panel 13m
- Setting up the Specular for the Metal Box 9m
- Working on the Bump Maps for the Front Panel 11m
- Setting up the Bump Maps for the Metal Box 13m
- Working on the Primary Components 12m
- Continuing the Primary Components 9m
- Shading for Different Lighting Situations 8m