Lighting and Rendering in Maya and Arnold
Throughout these lessons we'll explore a more in depth look at lighting and rendering a scene in Arnold. Software required: Maya 2012, Photoshop CS3, ZBrush v4r5, Arnold.
What you'll learn
Throughout these lessons we'll explore a more in depth look at lighting and rendering a scene in Arnold. We'll discuss the .tx format as well as rendering using the "udim" flag, and other advanced techniques. We'll also cover how to output custom AOV passes at any point in the shader, as well as tweak maps inside a hypershade. After completing this tutorial, you'll feel more comfortable lighting a scene in Arnold, and have a better understand of how lights act and react in the render solution. Software required: Maya 2012, Photoshop CS3, ZBrush v4r5, Arnold.
Table of contents
- Setting up Your Scene in Arnold 4m
- Rendering a Test 8m
- Lighting Set Up 10m
- Matching Reference Lighting 6m
- Setting up Our Shader 12m
- Discussing Shader Attributes 7m
- Adding Textures to Our Shader 9m
- Addressing Specular and Reflection Qualities 11m
- Refining Elements of the Scene 12m
- Building More Advanced Shader Networks 9m
- Setting up Aov and Custom Aov Passes 8m
- Adjusting Maps and Balance 9m
- Tying the Scene Together 10m
- Composition 8m