Look Development, Lighting and Compositing for a Noir Scene in RenderMan RIS
Throughout these lessons we are going to learn look development, lighting and compositing for a Noir scene using RenderMan and NUKE. Software Required: Maya 2015, RenderMan 19 (RIS) and NUKE 9
What you'll learn
Throughout these lessons we are going to learn look development, lighting and compositing for a Noir scene using RenderMan and NUKE. We'll learn a new approach to look development and lighting by starting with the basics of RenderMan and move forward to understand a more organic and realistic way of rendering with a GI render engine. Finally, we'll composite a high quality final image with NUKE. By the end of the course you will have working knowledge of how to render a Noir Scene for production. Software Required: Maya 2015, RenderMan 19 (RIS) and NUKE 9
Table of contents
- Discussing References 8m
- Learning About Global Settings and Integrators 13m
- Discussing RenderMan It 10m
- Utilizing Lights 11m
- Discussing Pxrdisney 9m
- Utilizing Pxrlm Materials 10m
- Creating Wall Material 9m
- Setting up Geometric Attributes 9m
- Building Door and Frame 6m
- Creating Door Handle 8m
- Applying Glass 8m
- Designing the Lamp 11m
- Building the Clock 9m
- Creating the Radio 8m
- Generating Matte Ids 8m
- Implementing Cloth Materials 10m
- Creating Character Skin 11m
- Continuing Character Skin 10m
- Designing Character Eyes 8m
- Applying Hair 11m
- Rendering Eye Brows 7m
- Creating Matte Ids 8m
- Implementing Aovs 10m
- Constructing Key Light 5m
- Continuing Key Light 10m
- Creating Secondary Light Source 10m
- Applying Character Lighting 10m
- Rendering the Final Image 10m
- Compositing the Environment 9m
- Continuing to Composite Environment 8m
- Balancing Character Lights 9m
- Correcting Color 10m
- Finalizing the Compositing and Project Overview 9m