Course
Skills Expanded
Joint-based Facial Rigging in Maya
In this Maya tutorial, we will learn about joint-based facial rigging in Maya.
What you'll learn
In this Maya tutorial, we will learn about joint-based facial rigging in Maya. Throughout these lessons we will go over using joints instead of the traditional approach of using blend shapes. We will be using locators and offset joints to attach to NURBs curves. These curves will be the foundation of how the rig works. It's very simple, and very effective. Once the rig is created the rig is re-usable on many different types of meshes.
Table of contents
Introduction and Project Overview
0mins
Joint-Based Facial Rigging in Maya
205mins
- Creating the Nurbs Curves 11m
- Creating Locators and Learning Offset Joints 13m
- Continuing to Learn About Offset Joints 11m
- More on Locators and Offset Joints 11m
- Creating the Head and Neck Joints 10m
- Beginning to Skin out Character 10m
- Continuing to Skin the Character 10m
- Finishing Skinning the Character 12m
- Creating Our First Blend Shapes 12m
- Creating Expressions to Control Curves 13m
- More on Controlling Our Curves 13m
- Creating More Expressions to Control 11m
- More on Creating Expressions 10m
- Create Expressions for Skinning and Blend Shapes 12m
- Creating More Expressions for Skinning 11m
- Setting up Controls and Soft Expressions for the Eyes 11m
- Beginning to Wrap up Our Rig 13m
- Completion of the Facial Rig 11m