Creating Interior Walk-Throughs in Unity
Throughout this Unity tutorial, we'll develop a workflow between Maya and Unity 3D. Software required: Maya 2014, Unity 3D Pro.
What you'll learn
Throughout this Unity tutorial, we'll develop a workflow between Maya and Unity 3D. By doing so, we can create realistic environments with various applications across multiple platforms. Without understanding the requirements for a real-time environment, mistakes can easily be made that cost the viewer a great amount of time. Understanding the requirements of Unity 3D will improve your ability to convey each of your projects to the anticipated audience. By the end of this Unity training you'll have a solid understanding of both scanline and real-time rendering methods. This is a very powerful asset when working with Computer Graphics. Software required: Maya 2014, Unity 3D Pro.
Table of contents
- Preparing a Maya Project for Unity 11m
- Discussing Asset Structure 12m
- Handling Maya Assets in Unity 11m
- Assembling Our Scene in Unity 11m
- Working with Unity Game Objects and Materials 13m
- Placing a First Person Controller 13m
- Working Reflectivity and Outside Environments 13m
- Utilizing Beast Lightmapping 15m
- Applying a Control Set in Unity 10m
- Finding a Desired Output Location 10m