Creating Hologram Effects for Video in Maya and After Effects
In this tutorial, we will explore how to create interaction between our live action footage and CG environment. Software required: PFTrack 5, Maya 2013, After Effects CS5.
What you'll learn
In this tutorial, we will explore how to create interaction between our live action footage and CG environment. This course goes through the entire process, in real time, of creating a shot in which the live action footage interacts with our CG scene. We start out by matchmoving our footage in PFTrack and take a look at how we can easily solve multiple matchmoves. Then, we combine them in Maya to be part of a visual effects sequence. We then take the solved camera into Maya where proxy geometry is created for the live action hand and prop turntable. Many other things are covered such as animating, lighting using final gather and HDRI, UV mapping, displacement mapping, and rendering out many render passes. We then jump over into After Effects where we will be compositing 17 different render passes to create the final result in a linear workflow. Software required: PFTrack 5, Maya 2013, After Effects CS5.
Table of contents
- Matchmoving in PFTrack 10m
- Aligning Multiple Matchmoves in Maya 11m
- Creating the Basic 3D Props 11m
- Adding Materials 8m
- Setting up Render Layers 11m
- Setting up Image-based Lighting 6m
- Creating New UV Sets 10m
- Matching the 3D Hand with Live Action 11m
- Animating the 3D Hand 9m
- Setting up Additional Holdout Mattes 8m
- Creating Our Final Gather Lighting 10m
- Completing Final Render Settings 7m
- Compositing the Turntable 10m
- Compositing the Grass Base 12m
- Compositing the Tree Effects 11m
- Compositing Transparent Hand Mattes 11m
- Cleaning the Holdout Matte 10m
- Compositing Final Gather Lighting 10m
- Fine Tuning the Lighting 12m
- Animating the Masks and Opacity 10m
- Compositing Motion Blur and Stock Grain 9m