Designing Gun Concepts for First Person Shooters in Maya and Photoshop
In this course, we'll design a weapon concept for a first person shooter. We will explore methods of quick prototyping for the design and developing the finished concept with both side and first person perspective images using Maya 2016 and Photoshop CC.Software required: Photoshop CC, Maya 2016.
What you'll learn
In this course, we'll design a weapon concept for a first person shooter. We will explore methods of quick prototyping for the design and developing the finished concept with both side and first person perspective images using Maya 2016 and Photoshop CC. By using simple modeling techniques, we will render the model out to be finalized in Photoshop. Finally, within the lessons you will find useful tips and tricks to help speed up the overall process. By the end of this training, you will be more knowledgeable about the process of weapon conception and will find yourself more efficient with designing weapons. Software required: Photoshop CC, Maya 2016.
Table of contents
- Gathering Reference 0m
- Creating Silhouette Parts for Kit Bashing 8m
- Adding Values to Silhouette of First Weapon 13m
- Refining the Design of the Second Weapon 11m
- Working the Silhouette into a Third Weapon Design 12m
- Transforming the Silhouette into a Fourth Design 11m
- Modeling a Base Shape in Maya 12m
- Defining the Base Model 12m
- Establishing the First Person Perspective Camera 4m
- Developing the Center Panel 10m
- Beveling Edges of the Gun 12m
- Detailing the Base Model 13m
- Rendering with Maya mental ray 10m
- Starting the Final Profile Concept 10m
- Adding Lines to Detail the Gun's Shape 11m
- Determining Materials 12m
- Applying the Materials 11m
- Working on the Handle 11m
- Completing the Details of the Profile Render 7m
- Constructing the First Person View Concept 8m
- Addressing Changes in Profile Concept 10m
- Implementing Profile Concept 12m
- Painting in the Lighter Plane 11m
- Rendering Concept Details 12m
- Continuing Concept Details 11m
- Adding Forms to the Scope 11m
- Refining the Scope 9m
- Detailing the Nose of the Gun 11m
- Applying Final Details 11m
- Completing the Perspective Concept 12m