Creating Environment Concepts in World Machine and Photoshop
In this World Machine tutorial, we'll create a terrain to be used as a base for an environment concept sketch in Photoshop. Software required: Photoshop CS6, World Machine 2.3.7 Professional.
What you'll learn
In this World Machine tutorial, we'll create a terrain to be used as a base for an environment concept sketch in Photoshop. We'll cover how to create and refine your terrain shapes using World Machine's devices and then how to use some painting and photo-bashing techniques to bring this base to a fully-rendered concept sketch in Photoshop. By the end of this World Machine training, you'll have a complete understanding of how to create a piece suitable for a portfolio geared towards the game and movie industries. Software required: Photoshop CS6, World Machine 2.3.7 Professional.
Table of contents
- Establishing the Line Sketch 4m
- Adding Values 6m
- World Machine Overview 8m
- Creating the First Terrain Shapes in World Machine 10m
- Using the Layout View 3m
- Implementing the Erosion and Thermal Erosion Tools 8m
- Adjusting the Height of Our Terrain 9m
- Finishing the Shape of Our Terrain 11m
- Lighting the Terrain 2m
- Importing and Organizing the Layers in Photoshop 2m
- Creating Groups and Masks 4m
- Painting Our Concept Sketch 6m
- Detailing the Terrain with Photo-bashing Techniques 7m
- Smudging with the Finger Painting Feature 10m
- Lighting the Scene 6m
- Finishing the Painting 11m