Enhancing Automotive Design Concepts in 3ds Max and Photoshop
In this series of tutorials, we will learn how to improvise a car design using 3ds Max and Photoshop. Software required: 3ds Max, Photoshop, HDR Light Studio.
What you'll learn
In this series of tutorials, we will learn how to improvise a car design using 3ds Max and Photoshop. This training is partly design-based and partly skill-based, covering tips and tricks to do with designing, improvising ideas, and modeling as efficiently as possible. We will look at how to edit existing models and create clean topology and details more quickly using various tools in 3ds Max. We will take existing car models to help generate ideas directly in 3D. From there we will create various working-models to help us find inspiration and develop a finished design. We'll be introducing you to some fast methods in Photoshop to rework quick renders of your working models to generate some concept images to get you started. We will look at improvising wheels, a grill, and the lights to finish up the design. Lastly, we'll go over a straightforward method to render out visuals of your work so you can present your models and design more effectively. Software required: 3ds Max, Photoshop, HDR Light Studio.
Table of contents
- Discussing the Design 16m
- Introduction to Optimizing Models and Constraints 15m
- Moving the Model Features 12m
- Improvising a Front Fender 26m
- Continuing to Improvise a Front Fender 21m
- Using the Ffd Modifier 8m
- Design Considerations 16m
- Saving Methods in 3ds Max 8m
- Improvising New Forms on the Odp Concept 9m
- Shaders for 3D Modeling 10m
- Looking at Design Problems 14m
- Creating Forms on the Bonnet Area 24m
- Using Weights to Create a Sharp Edge 13m
- Tweaking the Front 20m
- Correcting Improvised Topology 15m
- Improvising a New Headlight Area 22m
- Creating Front Bumper Details 6m
- Mocking-up a New Back 18m
- Tweaking and Studying the Back 16m
- Comparing Two Working Designs 17m
- Viewport Lighting 6m
- Rapid Concept Renders 8m
- Rapid Concept Variations 20m
- Rapid Concept Art from 3D Models 16m
- Concept Art Detailing 12m
- Generating Plans from Your Working Models 8m
- Starting the Finished Bodywork 7m
- Setting up Our Key Points 4m
- Working on the Fender Area 5m
- Creating Clean Topology Around the Headlight 9m
- Creating Clean Topology on the Front Bumper 6m
- Soft Select with Negative Bubble Settings 3m
- Creating Some Forms for the Back End 15m
- Putting in Doors and Finishing Details 14m
- Creating an Air-vent Detail 12m
- Creating a Chrome Detail 14m
- Making the Grill Geometry 11m
- Fitting a Curved Grill 13m
- Improvising Alloy Wheels 10m
- Taking the Wheel Design Further 23m
- Finishing Details of the Wheels 17m
- Fixing the Topology at the Center of the Wheels 15m
- Looking at Wheel Variations 5m
- Fitting Shapes as Separate Geometry 11m
- Setting up the Back Lights 6m
- Bridging the Back Light Shapes 9m
- Finishing Details of the Back Lights 9m
- Render Setup in 3ds Max 9m
- Setting up the HDR Light Studio Environment 14m
- Photoshop Setup 11m
- Glow and Lens Flares 12m