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Enhancing Automotive Design Concepts in 3ds Max and Photoshop

by David Bodenstein

In this series of tutorials, we will learn how to improvise a car design using 3ds Max and Photoshop. Software required: 3ds Max, Photoshop, HDR Light Studio.

What you'll learn

In this series of tutorials, we will learn how to improvise a car design using 3ds Max and Photoshop. This training is partly design-based and partly skill-based, covering tips and tricks to do with designing, improvising ideas, and modeling as efficiently as possible. We will look at how to edit existing models and create clean topology and details more quickly using various tools in 3ds Max. We will take existing car models to help generate ideas directly in 3D. From there we will create various working-models to help us find inspiration and develop a finished design. We'll be introducing you to some fast methods in Photoshop to rework quick renders of your working models to generate some concept images to get you started. We will look at improvising wheels, a grill, and the lights to finish up the design. Lastly, we'll go over a straightforward method to render out visuals of your work so you can present your models and design more effectively. Software required: 3ds Max, Photoshop, HDR Light Studio.

Table of contents

Introduction and Project Overview
1min
Enhancing Automotive Design Concepts in 3ds Max and Photoshop
642mins

About the author

David Bodenstein is the owner of CG Bodenstein. Presently he is working as a digital artist for various clients from his Studio. He has an honors degree in Model making Design and Digital Effects for Film and New Media and a Higher Certificate in Engineering in Furniture Design and Manufacture. He started his creative career making and designing bespoke furniture and moved into creating various types of CG visualizations for architectural projects, products and advertising. David has developed a... more

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