Disintegration, Teleportation and Reintegration Effects in Houdini
In this Houdini tutorial, we'll learn how to combine visually complex methods to construct new effects. Software required: Houdini 14.
What you'll learn
In this Houdini tutorial, we'll learn how to combine visually complex methods to construct new effects. The first method we'll look at is the concept of a shader slowly disappearing the shell of a 3D object, or an object breaking into pieces. You'll learn about flowing the particles along curves and using cross-time tricks to disintegrate one object but have it reintegrate into a different object when it reconstructs itself. By the end of this Houdini training, you'll have learned techniques for teleportation effects, disintegration effects and effects when an object needs to transform visually into another object despite having mismatched topologies. Software required: Houdini 14.
Table of contents
- Setting up for Disintegration 11m
- Creating the Color Ramp Point VOP 12m
- Calculating Edges of Disintegration 13m
- Birthing the Particles for Disintegration 13m
- Animating the Particles 15m
- Setting the Color, Size and Alpha 14m
- Setting up the Shader for Particles 16m
- Using the Turbulence Math for Disintegration 14m
- Finalizing the Particles and Shaders 9m
- Beginning Teleportation into Transmogrification 10m
- Prepping the Brundle and Fly Particles 13m
- Creating the Brundle and Fly Particle Animation 17m
- Revealing the Big Secret of Teleportation into Transmogrification 10m
- Preparing Transmogrification Settings for Final Render 10m
- Finalizing to Destination Object for Rendering 13m
- Reviewing the Simple Teleport Process 20m