Developing a Workflow for Rendering Fur in V-Ray
Throughout these lessons, we'll learn how texture maps are driven to stylize fur, how to paint maps, and also how to optimize settings while rendering V-Ray fur. Software required: Maya 2012, NUKE 7.0v6, V-Ray.
What you'll learn
Throughout these lessons, we'll learn how texture maps are driven to stylize fur, how to paint maps, and also how to optimize settings while rendering V-Ray fur. We'll start by going over basic parameters within the fur tool then continue with discussing the Vertex Paint tool, paint density maps, generate length maps, form thickness maps, produce gravity and bend maps, set up lighting and material shader, and finish with rendering and compositing our final image. By the end of the course you should have a strong understanding of a V-Ray fur workflow. Software required: Maya 2012, NUKE 7.0v6, V-Ray.
Table of contents
- Setting up Parameters 9m
- Exploring the Vertex Paint Tool 9m
- Applying a Density Map 8m
- Generating a Length Map 10m
- Forming a Thickness Map 7m
- Producing a Gravity and Bend Map 9m
- Understanding Bend Direction 10m
- Setting up a 3 Point Light 7m
- Applying a Color Shader 10m
- Rendering the Fur 10m
- Compositing Our Final Image 9m