Creating a Detailed Dress in Marvelous Designer
With this training, you'll be introduced to an application which is fast becoming the go to tool for cloth and clothing simulation, across both the film and game industries. Software required: Marvelous Designer 3.
What you'll learn
With this training, you'll be introduced to an application which is fast becoming the go to tool for cloth and clothing simulation, across both the film and game industries. Marvelous Designer, which is now in its third iteration, is an intuitive tailoring application which has been used by companies like Weta Digital on The Hobbit, Ubisoft on Assassins Creed, and Konami on Metal Gear Solid V. Putting those big names aside, with this training I want to show you how to create a complex dress for a character to wear. We'll begin by blocking out the patterns before we use a custom avatar to drape and adjust the dress to fit. We'll also explore fabrics, textures and touch upon some more advanced areas of the program too. Once created we'll then investigate posing and exporting the dress to be used in other applications. Software required: Marvelous Designer 3.
Table of contents
- Overview of Marvelous Designer 6m
- Introducing the Avatar 9m
- Creating Bodice Patterns 10m
- Preparing to Simulate the Bodice 3m
- Stitching and Simulating the Bodice 8m
- Enhancing the Bodice with Curves and Internal Lines 9m
- Using Elastic and Exploring Particle Distances 5m
- Adding the Sleeves 7m
- Continuing with the Sleeves 10m
- Creating the First Skirt 10m
- Continuing on the First Skirt 8m
- Creating the Second Skirt 5m
- Adding a Skull Shaped Hole to Our Pattern 13m
- Adding the Extras 7m
- Finalizing Work on the Extras 8m
- Creating New Fabrics 8m
- Exploring the Property Editor 8m
- Applying and Manipulating Textures 6m
- Adding Graphic Overlays 5m
- Posing the Character 8m
- Posing the Dress 5m
- Exporting Your Garment 8m
- Tweaking the Model in ZBrush 8m
- Using Wind and Pressure 7m
- Importing and Exporting Avatar and Garment Animation 8m