Creature Concept Sculpting in ZBrush
In this ZBrush tutorial, we will learn how to sculpt a creature for use in TV, film, or print. Software required: ZBrush 4R2 and Autodesk Maya 2011.
What you'll learn
In this ZBrush tutorial, we will learn how to sculpt a creature for use in TV, film, or print. Over the course of this tutorial we will look at how to sculpt a Wolfman creature concept using ZBrush. Once our base mesh has been created in Maya, we will use industry-proven techniques to block out and then add anatomical and fine detail before creating a custom brush and alpha to easily and intuitively add dense fur detail. We will then look at some of the new BPR rendering features that are new inside of ZBrush 4R2 to render out a turntable that replicates the look of a vinyl maquette. The final sculpt could be used to get approval for a design from a director as the base for a hero character model for TV, film, games, or to be printed out and used as a vinyl statue. Software required: ZBrush 4R2 and Autodesk Maya 2011.
Table of contents
- Reviewing the Base Mesh 4m
- Setting up the ZBrush Project 7m
- Blocking Out the Shape of the Wolfman Character 5m
- Blocking Out Muscle Mass 9m
- Defining the Anatomy of Our Character 16m
- Detailing the Head and Torso 20m
- Detailing the Hands and Arms 8m
- Detailing the Legs and Feet 7m
- Blocking Out the Clothes 6m
- Adding Detail to the Clothing 35m
- Creating a Custom Alpha and Fur Brush 7m
- Adding Eyes, Fur, and Vein Details 13m
- Sculpting Detail Inside the Mouth 12m
- Building the Tree and Detailing the Base 19m
- Posing the Wolfman Character 17m
- Adding Some Fine Details 13m
- Setting up Matcaps and Polypaint 8m
- Creating the Turntable and Rendering 9m
- Final Review of the Project 1m