Creating a Game Concept and Design Document
Throughout these lessons, we'll define a game designer's tasks by discussing techniques to create a game concept and different ways to work within that game concept. Software required: Word 2013, PowerPoint 2013, Photoshop CS6.
What you'll learn
Throughout these lessons, we'll define a game designer's tasks by discussing techniques to create a game concept and different ways to work within that game concept. We'll cover the initial idea for the pitch document of a game design concept and create the documentation for development using Adobe Photoshop, MS PowerPoint, and MS Word. Also, we'll cover how to create quality assets and features for our pitch document to make it visually interesting. We'll choose our camera, control and character before we finalize the pitch document by adding secondary features. By the end of this course you'll have a much better understanding of what role a game designer plays in the creation of a pitch document and the importance of a quality game concept. Software required: Word 2013, PowerPoint 2013, Photoshop CS6.
Table of contents
- Defining a Game Designer's Tasks 6m
- Brainstorming Concepts and Ideas 7m
- Understanding Game Design Documentation 7m
- Introducing Adobe Photoshop 8m
- Creating Assets for Our Pitch Document 13m
- Finishing a Background for the Pitch Document 7m
- Introducing MS Powerpoint 4m
- Deciding Concept and Genre of Our Pitch Document 6m
- Determining the Remaining Features 12m
- Finalizing Assets in MS Powerpoint 10m
- Adding Adobe Assets 2m
- Reviewing Our Pitch Document 2m
- Defining a Game Design Document 11m
- Introducing MS Word 5m
- Choosing Our Camera, Control, and Character 9m
- Adding Images to the Game Design Document 9m
- Determining Secondary Features 3m
- Structuring Our Game Design Document 9m
- Finishing Our Game Design Document 3m