Course
Skills Expanded
Concepting a Cyborg in ZBrush
Throughout this series of ZBrush tutorials, we will explore different techniques to create stunning concept art. Software required: ZBrush 4R4, Photoshop 5.5, UVLayout 2.06.
What you'll learn
Throughout this series of ZBrush tutorials, we will explore different techniques to create stunning concept art. We'll go through the creation of a cyborg character using the powerful features of ZBrush and Photoshop, and you'll learn how you can start using the techniques and workflows in your own projects. Software required: ZBrush 4R4, Photoshop 5.5, UVLayout 2.06.
Table of contents
Introduction and Project Overview
1min
Concepting a Cyborg in ZBrush
408mins
- Creating the Base Mesh with ZSpheres 14m
- Using the Replacement Mesh Feature 11m
- Refining the Anatomy of the Base Mesh 11m
- Continuing to Refine the Anatomy of the Base Mesh 11m
- Finalizing the Symmetrical Sculpt of the Base Mesh 11m
- Hard Surface Techniques: Roughing out Shapes and Ideas 16m
- Hard Surface Techniques: Using Polish, Clip, and Trim Brushes 12m
- Hard Surface Techniques: Methods for Extracting Final Pieces 15m
- Hard Surface Techniques: Creasing and Sculpting Details 16m
- Hard Surface Techniques: Topology Brush in Action 17m
- Creating Insert Mesh Brushes 22m
- Insert Mesh Brushes: Curve Mode 10m
- Insert Mesh Brushes: Fine Detailing 19m
- Insert Mesh Brushes: Controlling Insertions 15m
- Using Mannequins to Study the Pose 13m
- Posing the Model 23m
- Refining Anatomy of the Organic Section 15m
- Extracting the Rubber Glove 14m
- Creating Lines in the Rubber Glove 12m
- Theory of Rendering in Passes 7m
- Creating Main Passes 12m
- Creating Our Other Passes 22m
- Compositing All of the Passes 15m
- Painting the Metals 21m
- Painting the Rubber and Playing with UVs 17m
- Painting the Skin 22m
- Finalizing the Image 14m