Character Modeling Workflows in ZBrush and 3D-Coat
This tutorial covers tips and techniques that allow for quickly blocking in forms. Software required: ZBrush 4R2, 3D-Coat 3.5.
What you'll learn
This tutorial covers tips and techniques that allow for quickly blocking in forms. Throughout the tutorial, we will learn methods that allow us to focus on the expression and emotion of the character and the personality it conveys, instead of having to worry about the topology while modeling using ZBrush and 3D Coat. We will look at how we can take advantage of 3D Coat's excellent re-topology tools, including automatic re-topology. Other modeling techniques we'll learn are Shadowbox, DynaMesh, insert brushes, extractions, alpha to 3D, and ZSketch. Software required: ZBrush 4R2, 3D-Coat 3.5.
Table of contents
- Using Mannequins and Choosing a Pose 7m
- Turning the Mannequin into a Continuous Mesh for Sculpting 9m
- Using DynaMesh 11m
- Overview of 3D Coat 17m
- Automatic Re-topology with 3D Coat 12m
- Adding Accessories with Extractions 20m
- Adding Eyelashes with Curve Tubes 10m
- Creating Earrings by Converting an Alpha to 3D 11m
- Using Voxels in 3D Coat to Add Hair 13m
- Adding Clothing in ZBrush 13m
- Creating Shoes with Shadowbox and ZSketch 12m
- Adding Some Finishing Touches to Our Model 7m