Character Lighting in RenderMan 19 RIS
Throughout these lessons, we'll learn about character lighting using three different techniques and workflows. We'll use RenderMan RIS and its powerful and efficient GI system, where lighting is more organic and realistic.
What you'll learn
Throughout these lessons, we'll learn about character lighting using three different techniques and workflows. We'll use RenderMan RIS and its powerful and efficient GI system, where lighting is more organic and realistic. We'll match the lighting for our character into two different plates. The first one will follow a more traditional art directed approach while the second will explore a more realistic approach that is closer to the workflow used in the VFX industry. Finally, we'll create a portrait of our character using techniques similar to the ones used in a real life photography studio. Software required: Maya 2015, RenderMan 19.
Table of contents
- Exploring the Project Files 7m
- Explaining Render Globals 8m
- Setting up Materials 7m
- Continuing to Set up Materials 7m
- Covering Skin Materials 9m
- Setting up Fur 8m
- Applying the Light Rig 7m
- Setting up Aovs 8m
- Creating the First Lighting Layout 7m
- Establishing the Environment Light 10m
- Designing the Key Light 9m
- Enhancing the Key Light 9m
- Creating the Rim Light 12m
- Finishing the First Light Scenario 8m
- Beginning the Second Light Scenario 8m
- Creating the Back Window Light 9m
- Applying the Top Light 10m
- Using Gi to Create Additional Bounces 12m
- Beginning the Third Light Scenario 7m
- Using a Bounce Card for Indirect Light 10m
- Creating the Atmosphere 7m
- Finishing the Atmosphere and Project Overview 7m